If you are comparing two items and one has a better main stat with weaker secondary effects and the second has better secondary effects with a weaker main stat, it is best to go with the higher main stat almost 90% of the time. Mythic items have 3 secondary slots, Legendary 2, Rares and Event items 1 and Commons have none. If these are the same item then count yourself lucky. There is currently have no way of re-rolling effects or upgrading currently owned equipment so for the time being it is recommended to keep both the item with the best primary stat and the item with the best secondary effects. Secondary Effects With 2.7 we got secondary effects on items.Equipment bought from the shop is always at the best possible level for your MS, its values are including all artifact bonuses, and even drops won’t typically drop that high. (Note: x10 over your current equipment is still pretty average). It is not recommended to buy equipment from the shop unless you are at the current MS (Max Stage) cap as that is where you will get the best level for your diamonds, and even that said, equipment should only be bought if it completes a set or is part of a set, you have diamonds to spare or the equipment is substantially stronger than your current piece. ![]() Shop Equipment is one of the most random, luck based parts of the game. ![]() Clicking it will give you a random equipment, the level of which is determined by your Max Stage. A mini beam of light over the equipment will show you where it is at. Equipment that is dropped by bosses is flung from them and will drop down the the right side of your Sword Master. They’ll drop from random bosses between 80% and 99% of your Max Stage.There are a max of 5 equipment drops obtainable per prestige (lower with lower MS), with 20 farmed equipment daily as a max. To have you get more equipment, you can get some by farming them during your runs. They will have blue hp bars if they will drop equipment1. However, it only drops the first time you beat those bosses. Equipment drops as soon as you beat the stage 15 boss, then every 20 stages after. The equipment will scale according to your Max Stage you have reached. Not only does it change the look of your character, but you also receive bonuses for various damage sources based on what type they are. This only matters for the first weapon obtained for each hero, so complete that first full set asap.Įquipment takes up a major role in TT2. That’s one less click you have to do when leveling up a hero. Having the weapon for a hero makes their abilities that you obtain at certain levels free and also makes them auto obtained when the hero passes that level.Once again, collect your dailies, try your hardest in tournaments and buy the odd one from the shop. (With the exception of Fortune weapons which gives you a weapon you haven’t got yet or if you have them all, a weapon you have the least of). Once again you must pray to RNGesus as weapons received are random. Each full set you complete adds a strong compounding bonus and so completing sets is very important. Weapons and weapon sets, like pets, are earned over time from tournaments, daily rewards, bought from the shop and opened in chests.Heroes do not get attacked and thus will not die. Most of the skills are worth getting, but some are better than others. They can give gold multipliers, damage multipliers, extra Chesterson and Critical Chance, and damage for a particular hero type. All the heroes’ skills affect you globally. However, you will want to level all the heroes regardless of their type as they will have certain skills. You’ll usually just use the stuff that’s optimal for the hero just before your final hero, and later your final hero, when hero cost gets more spaced out. There are many multipliers to a single type of heroes’ damage. There are Melee, Spell, and Ranged heroes and area types, Flying and Ground. every 30 levels, then 40, etc.) Heroes have attack types. They keep getting these multipliers as long as you level them, but the multipliers are spaced out more the higher you go (eg. Heroes scale similarly to the Sword Master, instead of having skills that increase their own damage, they get damage multipliers at first every 20 levels starting from 10. ![]() You can hire heroes that will attack automatically. There are ways to increase mana regeneration namely a pet (Fluffers), the Sorcerer skill tree (Limit Break), Hero abilities and an artifact (Mystic Staff). New players begin at a rate of 2 mana a minute. When you use a skill, the amount of mana that is reduced in indicated by the number near the skill. Skills still have their own individual cooldowns, but you also need mana in order to use them. A new type of skill system is introduced in this game.
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